Pocket Trail
Pocket Trail is a roguelike inside the game. You lead a team through three regions of branching paths, choose your route and face a boss at the end of each region. Fights play out on their own: what counts is the team you build and how you place it. Everything you use exists only inside the run.
Where to play
In the Union Room (take the stairs in any Pokemon Center), use an arcade machine in the Arcade room and choose Pocket Trail. The window fills the screen. Walking away from the machine closes it. Your run is saved and you pick it up where you left off, even after logging out.
How it starts
You choose your first Pokemon from three offers, drawn from the species you have caught (up to Pocket Arena cost 3). The more species you have caught, the more varied the offers.
The trail
There are three regions of ten stops: Greenwood Trail, Hollow Trail and Skyline Trail. On the map, only the stops linked to where you stand are open.
| Stop | What happens |
|---|---|
| Pokemon | A fight. Win: 2 XP for each Pokemon, 2 gold and the chance to recruit one of the Pokemon you fought |
| Trainer | A harder fight. Win: 3 XP, 6 gold and your pick of 3 items |
| Event | A scene with a choice that always has a price. An event never knocks a Pokemon out |
| Shop | 3 items (8 gold), Potion (4, +30% HP for everyone), Rare Candy (9, +1 level) and one Pokemon |
| Camp | Rest (+60% HP for everyone) or train one Pokemon (+1 level) |
| Boss | The end of the region. Win: 4 XP, 10 gold, a full heal, an item and a stronger recruit |
The first column is always wild, the middle of each region has a shop and a camp, and so does the stop before the boss.
Your team
- Up to 6 Pokemon on a board of 7 columns by 4 rows. The top row is the front.
- Before a fight, tap a Pokemon and then a cell to move it.
- To give an item, click it in the bag and then the Pokemon. Click the item on a Pokemon to take it back.
- Recruiting with a full team asks you to release a Pokemon.
- Type and role synergies are the same as in Pocket Arena.
Levels and evolution
Pokemon go from level 1 to 9, at 5 XP a level. They evolve at level 4 and level 7, getting much stronger. Each level inside a form adds 12% power.
Losing Pokemon
- HP carries from one fight to the next, with +10% after each win.
- A Pokemon that faints in a fight is gone for the run. Its item returns to your bag.
- The run ends when your team is empty. A draw leaves the same fight to be played again.
Score and rewards
A run is worth 100 points per fight won, 1000 per boss and 200 per Pokemon alive when you clear the trail. Your best run goes on the season board.
Pocket Trail gives achievements and the title Trailblazer, for clearing all three regions. It pays no money and no items.