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Gyms and Badges

Kanto has eight Gyms. Beat each one's Gym Leader to earn its Badge: it unlocks a field ability for good and opens the way to the next Gym. With all eight, the Elite Four wait for you at the Indigo Plateau. The main story takes you through every one of them: see Quests.

The eight Gyms​

The Gyms come in order: to challenge one, you need the Badge of the one before. The Viridian Gym is the last and asks for all seven other Badges.

#CityLeaderTypeBadgeUnlocksTeam level
1Pewter CityBrockRockBoulder BadgeRock Smash14–16
2Cerulean CityMistyWaterCascade BadgeSurf19–21
3Vermilion CityLt. SurgeElectricThunder BadgeRide27–30
4Celadon CityErikaGrassRainbow BadgeCut37–40
5Fuchsia CityKogaPoisonSoul BadgeDig45–48
6Saffron CitySabrinaPsychicMarsh BadgeTeleport49–52
7Cinnabar IslandBlaineFireVolcano BadgeFlash57–59
8Viridian CityGiovanniGroundEarth BadgeFly60–63

The Badge unlocks the ability for your Pokémon that know it; before you hold it, an equipped Ability Capsule unlocks them all for a while. Fly and Teleport also need a VIP account. Details in Field abilities.

The Thunder Badge also opens the door of Cerulean's gatehouse to Route 9.

The first time you beat Brock, he hands you 3 Ability Capsules: Mt. Moon, right after, is dark, and Flash is only free once you hold the Volcano Badge. Each capsule lasts 15 minutes from the first time you equip it.

How a challenge works​

  1. Talk to the Gym Guide at the entrance and pick I want to challenge the Gym. The guide is the only door: the hall has no other way in.
  2. Only one trainer at a time holds the floor. If someone else is inside, come back when they leave.
  3. You need at least one Pokémon that can still battle, and you cannot be mounted.
  4. The floor is yours for 45 minutes. A countdown shows at the top of the screen, with warnings when 10 and 2 minutes are left.
  5. Beat the Gym trainers first. The challenge card counts how many are left, and each trainer you beat wears a green check over their head.
  6. The Leader only accepts the battle once every trainer on the floor has fallen.
  7. Beat the Leader: the Badge is yours, the whole server hears about it and, a few seconds later, you are back at the entrance.

To battle, send your Pokémon out and click Battle me! in the trainer's dialog. During a battle you cannot use items; between battles you can heal your team with Potions. Inside you also cannot mount, fly or dig your way out.

A Gym battle pays no money and no experience: the Badge is the reward.

When the challenge ends

The challenge ends if every Pokémon in your Pokébar faints, if time runs out, or if you log out or faint. You are sent back to the entrance and lose your progress: on the next challenge every trainer battles again. To give up, use the Give Up button on the countdown or the Leave the Gym option in any floor trainer's dialog.

What waits in each Gym​

Inside a Gym you only walk in the four directions: no diagonal steps and no click-to-walk.

  • Pewter: one trainer, then Brock.
  • Cerulean: the pool. The swimmers wait beside the docks, and Misty battles from across the water.
  • Vermilion: Lt. Surge stands behind an electric barrier. Search the trash cans: one switch opens the first lock, and the second is in a can next to it. Checking a wrong can for the second resets both locks and moves the first switch.
  • Celadon: Erika stands in a ring of flower beds whose only way in is a tree to Cut. Since the Rainbow Badge is hers, bring a Pokémon with Cut and an equipped Ability Capsule.
  • Fuchsia: a maze of invisible walls leads to Koga.
  • Saffron: nine rooms joined only by teleport pads. Sabrina waits on her platform at the end of the maze.
  • Cinnabar: a Quiz Machine stands before each fire gate. Answer right and the gate opens, and the trainer beside it counts as beaten with no battle. Answer wrong and the machine locks: the gate then opens only once you beat that trainer.
  • Viridian: the floor has arrows. Step on one and you slide until you stop on a yellow tile (or a wall); another arrow along the way changes your direction.

Rematch​

A trainer who already holds the Badge can come back for a Rematch: the Gym Guide offers Start a Rematch.

  • Only the Leader battles, with six Pokémon at level 100. The floor trainers sit it out.
  • The clock starts when you step on the floor. The fastest Rematch clears make the Gym's ranking, with each trainer's best time.
  • A Rematch pays no rewards, only the time and the title. Whoever sets the Gym's record is announced to the whole server.

Titles​

Each Gym grants two titles, which you pick in the Titles tab of the Trainer Profile:

  • The city's Ace (for example, Pewter Ace): when you earn the Badge.
  • The city's Legend (for example, Pewter Legend): when you win that Gym's first Rematch.
  • Kanto Master: once you hold all eight Legends.

Where to see your Badges​

Open the Trainer Profile on the Badges tab (shortcut T). It shows all eight Kanto Badges, the ones you are missing and what each one needs. Pick a Badge to see that Gym's Fastest Rematches and your own best time.

The Badges tab of the trainer profile
The Badges tab of the trainer profile

A Badge is not an item: it never leaves your character, and it cannot be traded or lost.

Elite Four and Champion​

With all eight Badges, climb Victory Road to the Indigo Plateau. Inside, the League Guard opens the door: pick I want to face the Elite Four.

You face all five back to back, in one sitting, within 75 minutes:

OrderTrainerTypeTeam level
1LoreleiIce68–71
2BrunoFighting70–73
3AgathaGhost72–75
4LanceDragon74–77
5Champion Bluemixed76–80

Each win opens the door to the room above. The rules are a Gym's: if all your Pokémon faint, time runs out or you leave, you go back to the lobby and the next try starts over from Lorelei. The quest The Pokemon League recommends level 78.

Hall of Fame​

Beating Champion Blue takes you to the Hall of Fame: your team goes on the list as it stood in your Pokébar (species, level, shiny and nickname), with the run's time. You earn the Champion title, and your first win is announced to the whole server.

Every win becomes a new entry. To see the latest entries, open the Hall of Fame tab of the Ranking window (Y) or ask the League Guard: Show me the Hall of Fame.