First steps
Welcome to Pocket World Online! This page sums up what you need in your first hours of play. Every part is short and links to the page with the details.
Your first day
You wake up in your bedroom in Pallet Town. The first quest, A Journey Begins, walks you through every step:
- Go downstairs and talk to Mom: she hands you your bag and a pair of shades.
- Visit Professor Oak's laboratory and pick your first Pokémon.
- Oak gives you the starter kit: 20 Poké Balls, 10 Potions, 5 Revives and the Town Map.
- Put your Pokémon in the Pokébar, send it out and learn to give it orders.
After that, Oak sends you up Route 1. The whole story path is in Quests.
Walking and interacting
| Action | How |
|---|---|
| Walk | W A S D, the arrow keys or click the ground |
| Talk, use, open, attack | Left-click the target |
| See the other options | Right-click the target |
| Interact with the nearest thing | F |
| Mark a spot | Open the map (M), right-click the spot and pick an icon and a colour |
| Open the window menu | Esc |
Hover an item to read what it does. On a phone, a tap is the left click and a long press is the right click. Every key is in Controls.
Your Pokémon fights for you
A trainer never attacks: your Pokémon does the fighting.
- Send it out: drag its Poké Ball to the Pokébar and press
Ctrl+1to6(or click its slot). - Start a battle: click a wild Pokémon, or press
Tabto attack the nearest one (eachTabafter that moves to the next). - Use moves: keys
1to9or click the move bar. Every move has a cooldown; hover it to see its power, accuracy and type. - Pokeview:
Spaceshows the world through your Pokémon's eyes, and the walk keys move it instead of you.
Types matter a lot: Water beats Fire, Fire beats Grass, Grass beats Water. See the type chart, the damage formula and the battle roles.
Catching Pokémon
- Defeat a wild Pokémon.
- Throw a Poké Ball at its body while it lies fainted.
- Hover the fainted Pokémon to see your chance with every ball you carry.
Only the trainer who defeated it (or a party member within 10 levels of them) can catch it. Better balls raise your odds, and a Pokémon above your level is harder to catch. You carry six Pokémon; the rest go straight to the PC in any Pokémon Center. Where each species lives is in the Pokédex.
Healing your team
- Potions heal a Pokémon in or out of battle.
- Revive brings back a fainted Pokémon: it cannot fight until it is revived.
- Nurse Joy heals your whole team for free in any Pokémon Center. Register the city with her to wake up there if your whole team faints.
Loot and money
Defeated Pokémon can drop materials. Click the body to take them: several bodies on
one spot come at once, and F takes the loot of your own body next to you. Sell materials to merchants for Pokémon Dollars,
or list them at the Global Trade Station on the wall of any Poké Mart. What each Pokémon drops
is in the drop table and in Items.
The bag
The Pokébag (N) is the same for every trainer and always stays with you. It starts
with 15 spaces; the + at its end opens the Store, where each purchase adds 5 more, up to 50.

- Sort: the button at the top merges split stacks and puts everything in order. New items land at the end, so what you lined up at the front (rod, pickaxe, Poké Balls) stays there.
- Sell value: the footer shows what merchants would pay right now for everything in it. Once it covers what you want to buy, it is time to head back.
- Store in the PC: open a box on the PC of a Pokémon Center and
Shift+ click an item in your bag: the whole stack goes into the box.Shift+ click it in the box brings it back. - Protect: right-click an item and pick Protect so it is never sold, dropped or traded by accident. See Protecting items.
Quests
The Quest Log (L) lists what you are doing and what you can start.
Pick a quest and press Navigation to see the way there. Tracked quests stay on
screen with their next step. The main story runs through Kanto's eight Gyms up to the
League: see them all in Quests.
Getting stronger
- Levels: your Pokémon and you gain experience from every battle you win. A higher-level trainer controls stronger Pokémon. Levels and experience.
- Evolution: a Pokémon never evolves by itself. Right-click it and choose Evolve to see what it needs. Evolution.
- Badges: each Gym Badge unlocks a field ability (Surf, Fly, Cut...). Field abilities.
- After level 100: Trainer Mastery keeps making you stronger.
Professions
Every trainer has seven professions: Fisher, Ranger, Miner and Botanist gather;
Researcher, Alchemist and Artisan craft. Press R to open the Professions window.
Start with Professions and the Fisher.
Playing together
Right-click another trainer to trade, challenge them to a battle or invite them to your party. Party members share the experience of wild battles.