Guilds and parties
A guild is a standing team of trainers. Together the members raise the guild level, fill its balance and spend that balance on buffs that work for everyone. The guild's name shows under the name of every member on the map.
A party is something else: a quick team to hunt together and share experience. See Parties at the end of the page.
Opening the guild window
Right-click your own trainer and choose Guild. The window has five tabs: General, Members, Buffs, Daily Mission and Log.

Founding a guild
With no guild, the window shows Found a guild and your invitations.
- You need to be trainer level 8.
- Founding costs ₽1,000.
- The name is 3 to 20 letters and spaces, and no other guild may already have it.
Whoever founds it becomes the Leader.
Inviting and joining
The Leader and the Vice-Leaders invite in two ways:
- right-click a trainer and choose Invite to Guild;
- or press Invite... on the Members tab and type the name.
The invitation is kept, even while that trainer is offline. They see it under Invitations in the guild window and choose Accept or Decline. At login, a notice reminds them of pending invitations. You can only be in one guild at a time.
A guild has 20 slots, plus one per level of the Guild Members buff.
Ranks
Every guild has three ranks:
| What they can do | Leader | Vice-Leader | Member |
|---|---|---|---|
| Invite trainers | ✓ | ✓ | |
| Kick anyone of a lower rank | ✓ | ✓ | |
| Edit the Message of the day | ✓ | ✓ | |
| Spend the guild balance on buffs | ✓ | ✓ | |
| Promote to Vice-Leader and Demote to Member | ✓ | ||
| Transfer leadership | ✓ | ||
| Disband guild | ✓ |
To change someone's rank, right-click their name on the Members tab. When the leadership is transferred, the old Leader becomes a Vice-Leader.
Guild level and balance
A guild goes from level 1 to 10. It earns guild XP only from its members' daily missions (see below). The level matters because no buff can go above the guild's level.
The balance is the guild's money. It comes in two ways:
- Daily missions: every finished mission adds money to the balance.
- Donations: on the General tab, press Donate. You may donate after 7 days in the guild. The first donation of the day costs ₽100, and each further donation that day costs twice the one before, up to 12 a day.
The balance is only spent on buffs. No member can withdraw it.
Guild buffs
Buffs work for every member, wherever they are. Each buff goes up to level 10, never above the guild's level.
To raise a buff, the Leader or a Vice-Leader clicks it on the Buffs tab. Each click costs ₽1,000 of the balance and fills the buff's bar. Sometimes a click is critical and fills the bar three times as much. The higher the level, the more clicks it needs.
| Buff | Per level | What it does |
|---|---|---|
| Guild Members | +1 slot | More members in the guild. |
| Experience | +2% | More experience from defeating wild Pokémon, for you and your Pokémon. |
| Critical Damage | +2% | Your Pokémon's critical hits strike harder. |
| Critical Chance | +2% | Your Pokémon land critical hits more often. |
| Defense in All Pokemon | +2% | Your Pokémon take less damage. |
| Attack in All Pokemon | +2% | Your Pokémon deal more damage. |
| Lucky Bonus | +1.5% | A better chance of drops from defeated Pokémon. |
| Attack in Boss Battle | +3% | More damage against the Pokémon of Gym Leaders and other NPC trainers. |
| Defense in Boss Battle | +3% | Less damage from the Pokémon of Gym Leaders and other NPC trainers. |
The attack, defense and critical buffs also count in battles against other trainers.
Daily mission
Each member has their own daily mission, which unlocks 24 hours after joining the guild.
- Open the Daily Mission tab. It shows three common Pokémon for the day.
- Press Choose on one of them. The other options are gone until the next day.
- Defeat 450 wild Pokémon of that species. The bar counts each of your kills.
When you finish, your guild gets 300 guild XP and ₽300 in its balance. The mission gives no trainer experience.
Don't like the options? Reroll costs ₽500 of your own money, brings three new options and resets the progress of the current mission. Missions renew at midnight UTC.
Log
The Log tab shows the guild's latest events: who joined, left or was kicked, promotions, donations, buffs that levelled up, finished missions and the guild's new levels.
Leaving, kicking and disbanding
- Leave guild: on the General tab. You lose the day's mission progress. If you join another guild, the 24-hour (mission) and 7-day (donation) waits start over.
- Kicking: the Leader and the Vice-Leaders can kick anyone of a lower rank than their own.
- The Leader cannot leave while there are other members: transfer the leadership first, or disband the guild. If they are the last member, leaving disbands the guild.
Disband guild deletes the whole guild: level, balance, buffs and log. Every member is left without a guild at once.
Parties
A party brings up to 6 trainers together to hunt and share experience.
- Inviting: right-click a trainer and choose Invite to Party. They have 20 seconds to accept. A friend on your VIP list can be invited from anywhere, by right-clicking them in the list. Only the party leader invites.
- The party window shows each member in their colour, with their health, level and where they are. The same colour shows as a dot beside their name and on the minimap.
- You stay in the party even if you log out or faint; your slot is shown as Offline. You only leave through Leave Party (right-click yourself, or in the party window) or when the leader removes you.
- The leader right-clicks a member to Make Party Leader or Remove from Party. A party left with a single member breaks up.
How the experience is shared (distance, area and level gap) is on Levels and experience.