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Status conditions

Many moves leave a status on the target, or on the user, for a few seconds. Its icon shows on the Pokémon's bar, and hovering a move lists the statuses it applies.

Buffs

StatusEffect
FastMoves 50% faster.
RegeneratingRecovers HP every 2s.
StrengthenedDeals 25% more damage.
HardenedTakes 25% less damage.
FocusedIts moves are 20 points more accurate.
ProtectedBlocks the next hit completely.

Debuffs

StatusEffect
BurnedTakes Fire damage every 2s, 2.5% of its max HP.
PoisonedTakes Poison damage every 2s, 2.5% of its max HP.
DrainedLoses 2% of its max HP every 2s, and the attacker heals that much.
FrozenCannot move or attack. A Fire hit thaws it.
AsleepCannot move or attack. Each hit it takes has a 50% chance to wake it.
Confused30% of its attacks fail and hit itself for half damage.
ParalyzedMoves at half speed, and 25% of its attacks fail.
SlowedMoves at half speed.
WeakenedDeals 25% less damage.
VulnerableTakes 30% more damage.
UnfocusedIts moves are 25 points less accurate.
SoakedTakes 50% more damage from Water moves and 50% less from Fire.
TauntedForced to attack the Pokemon that taunted it.