Equipment
A trainer's equipment is utility, information and looks — never battle power. Trainers deal no damage: your Pokémon do the fighting, and their strength comes from their own level and the held item they carry. That's why nothing a trainer wears raises attack, defense, damage, catch chance or experience.
To equip an item, left-click it in your bag: it goes to the right slot (click again to take it off). Dragging it into the slot also works.
Slots

| Slot | What fits |
|---|---|
| Pokébar | The belt with the six Pokémon on your team. Fixed, never moves |
| Bag | The same for every trainer. Fixed, it doesn't move |
| Tool | A profession tool: rod, kit, pickaxe or sickle |
| Accessory (×2) | Timed accessories, such as the Shiny Radar |
| Pokédex | The Pokédex. Fixed, never moves |
| Map | The Town Map |
| Headgear, Face, Clothing, Back | Cosmetic items that only change how your trainer looks |
The two accessory slots are the same: any accessory fits in either one, but you can't wear two of the same at once.
Starting equipment
Your character starts with nothing. Mom, in Pallet Town, gives you the Poké Bag during the tutorial, and Professor Oak gives you the Pokébar, the Pokédex and the Town Map along with your starter Pokémon.
The Pokébar, the bag and the Pokédex are locked to their slots and come back on their own if they go missing. The Town Map is yours: you can trade, sell or drop it.
Bags
Every trainer carries the same bag, the Pokébag. It starts with 15 slots (3 rows of 5) and can't be swapped for another.
For more room, click the + at the end of your bag or buy +5 Bag Slots (one row) in the PokeCoin store (the Storage category), up to 50 slots. The slots belong to the character who bought them.
Tools
Each gathering profession has four tools, one per rank. A better tool needs a higher level in the profession and reaches rarer materials.
| Profession | Novice (Lv. 1) | Apprentice (Lv. 10) | Adept (Lv. 25) | Expert (Lv. 40) |
|---|---|---|---|---|
| Fisher | Old Rod | Good Rod | Super Rod | Master Rod |
| Ranger | Worn Kit | Grooming Kit | Field Kit | Master Kit |
| Miner | Rusty Pickaxe | Sturdy Pickaxe | Reinforced Pickaxe | Master Pickaxe |
| Botanist | Dull Sickle | Keen Sickle | Harvest Sickle | Master Sickle |
How to use them. The fishing rod must be in your tool slot: with it worn, click the water. The Ranger kit is used on a wild Pokémon you defeated while it lies fainted. The pickaxe and the sickle are used on an ore vein or a berry bush.
How to get them. Every tool is crafted by the Artisan at the Atelier (Union Room); no NPC sells tools. The first of each family is made from wild Pokémon materials; each one after that uses the previous one as an ingredient, worn or not. Besides that:
- the Good Rod and the Super Rod are free Trainer's Route rewards (tiers 20 and 45);
- any tool can be bought from another player at the Global Trade Station.
Durability
Tools wear out and break when they reach zero. There is no repair: a broken tool is gone, and you need another one. The remaining durability shows on the item itself and in its hover tooltip, and the game warns you during the last uses.
| Tool | Durability | Wear |
|---|---|---|
| Old / Good / Super / Master Rod | 200 / 300 / 400 / 500 | 1 point per cast, whether you catch something or not |
| Kits (by rank) | 50 / 75 / 100 / 150 | 30% chance to lose 1 point per use |
| Pickaxes and sickles (by rank) | 50 / 75 / 100 / 150 | 20% chance to lose 1 point per use |
Accessories
Accessories aren't permanent. The timer starts the first time you equip one and never stops: it keeps running while the item is stored, in the PC or while you're offline. When it runs out, the item disappears.
| Accessory | Effect | Duration | How to get it |
|---|---|---|---|
| Shiny Radar | Chimes when a shiny Pokémon appears nearby and points the way | 30 min | Crafted by the Researcher (level 44) · chest in the mystery dungeon Pokemon Lab: Mewtwo Escaped |
| Ability Capsule | Your Pokémon can use any field ability (Rock Smash, Surf, Cut, Ride, Dig, Fly...) before you hold the badge that unlocks it | 15 min | Three as a gift in the main quest, on the way to Mt. Moon |
Cosmetic items
The Headgear, Face, Clothing and Back slots only change how your trainer looks: hats, glasses, outfits, capes, wings. They give no bonus at all.
They're sold in the Store for 5 PokéCoin each, with a preview of your trainer wearing the piece. A cosmetic item is a normal item: you can trade it, sell it or store it in the PC.